Space on Earth
On the Computing For Games course at Falmouth
My goal in the project was polishing the game for the pilot project that I later helped with player tests on-site at GoonHilly.
I worked directly with the design docs to deliver a Microsoft Hololens prototype and adding debri tracking UI.
During the course of the project we had to stress test the HoloLens to see how many polys, materials and objects it could handle before the performance degraded.